Posts Tagged: Mystery and Manners
For The Millions, Bill Morris wonders what value adventures and life experiences have on writing good fiction. While at first Morris is convinced that adventure is necessary to write quality work, Flannery O’Connor’s Mystery and Manners convinces him that travel and exploring the world are not entirely necessary:
My big mistakes, I now realize, were to equate adventure with experience and to believe that the writer’s job is to be merged in experience.
The gamer story. Regardless of its iteration—D&D, Commodore 64, Nintendo, X Box, LARP—there is the hero, and there is the rest of the gang, subjugated as sidekicks and underlings. The gamer story has a long tradition of tropes and structures, arcs and character elements, at the center of which has always been the hero telling the story and in world more like ours, the person role-playing that hero....more