Like a heist movie, the essay introduces the players (an Alaska Native educator and two games developers), sets up the stakes (the stereotypes of Native Americans that saturate the media), and then delivers the goods: the game they created together, about a young girl surviving in the Arctic.
Says one of the developers:
On the one hand, there were ancient legends of these mythical creatures and fantastic situations. On the other hand, there were practical stories about how to survive and how to live life in that region. We immediately recognized that there was this wellspring of cool stuff to draw from to make a game.”