Olly Moss, a graphic designer whose sparse, vivid posters have brought him a lot of attention recently, has taken his distinct style to the gaming world. Firewatch, a narrative video game about two “rudderless fortysomethings” working in the Wyoming wilderness, features Moss’s aesthetic in every frame (or polygon, or whatever). Over at the New Yorker, Moss talks about the challenges of adapting traditional design principles to a three-dimensional experience.
“It’s easy to frame a shot for a photo or illustration, but it’s far harder to create a space where the player is going to naturally frame the shot well themselves,” he said. “Then you have to keep it feeling like a wild natural place and not somewhere that has been meticulously designed.”