In the past couple of years it has become nearly impossible to avoid a certain genre of New York documentary that can best be described as urban eulogy. But The Lost Arcade, directed by Kurt Vincent and written by Irene Chin, isn’t just another wistful goodbye to the dirty boulevards of pre-gentrification New York....more
Posts Tagged: Video Games
What can the medium of the video game tell us about our collective desires as a society? According to Alfie Brown’s essay for The New Inquiry, a lot actually. The author details how our fascinations with apocalypse gaming and pastoral farming simulations reflect two distinct responses to the hopelessness of capitalism:
Their picture of a lost era of tightly knit villages where humans lived in organic harmony with nature complements prophesies of a dystopic future in which humans are regimented components of a remorseless capitalistic machine.
Olly Moss, a graphic designer whose sparse, vivid posters have brought him a lot of attention recently, has taken his distinct style to the gaming world. Firewatch, a narrative video game about two “rudderless fortysomethings” working in the Wyoming wilderness, features Moss’s aesthetic in every frame (or polygon, or whatever)....more
Space in video games is not, strictly speaking, physical. It’s made of pixels on a screen, and the movement of objects within it are governed by the algorithms of its central processing unit. This artificiality has the ironic effect of making the world inside of a video game more immediately familiar than the world beyond our living rooms, as if the game is a memory we didn’t know we had.
Digital technology is changing literature. Those changes are more than just variations on traditional forms like the novel. Video game storytelling, for instance, is a perfectly valid form of art and yet often lacks recognition in the literary world. That needs to change, argues Naomi Alderman over at the Guardian:
The problem is that people who like science and technology, and people who like storytelling and the arts have typically been placed in different buildings since about the age of 16.
Tobias Carroll, writing for Hazlitt, dissects the influence video games have had on literature, from writers like Ernest Cline of Ready Player One to Jonathan Lethem and an entire literary anthology, Press Start to Play. We’re only waiting for Franzen to admit his obsession with playing as Oddjob in Goldeye 64, making all his friends hate him....more
In response to the news that Nintendo and Netflix may be developing a Legend of Zelda TV series, Ted Trautman at the Paris Review blog examines the character development and narrative structure (or lack thereof) of video games and wonders if it’s possible for a video game to tell a good story....more
(adj.); opposed to mirth, festivity, or fun
“For many of us, these systems provided a foundation for our childhood and opened the door to vast electronic worlds to explore, hack, experiment, and fail within. They taught us how to learn, compete, strategize, think critically, and, through multiplayer games, even socialize.
According to Pobst, who worked on the Xbox version of 2002′s The Fellowship of the Ring adventure game, initially there were going to be pumpkin patches in the Shire and “the Tolkien Enterprises people went nuts about it,” to the point where production had to be shut down while the pumpkins were removed.
Do video games undermine empathy? Or are they just a comfortable scapegoat for a violent culture?
Scientists search for an evolutionary reason for art. Spoiler alert: The answer is men and sex....more