Pong Was Not For Boys


How did video games go from being completely gender-neutral to being the centerpiece of a male-dominated, often misogynistic subculture?

Polygon’s Tracy Lien investigates in a fascinating history of the industry’s relationship to gender.

It’s interesting whether you’re into video games or not—though, as the article points out, if you play Bejeweled, Angry Birds, or even Windows Solitaire, you may be more into video games than you think.

Lauren O'Neal is an MFA student at San Francisco State University. Her writing has appeared in publications like Slate, The New Inquiry, and The Hairpin. You can follow her on Twitter at @laureneoneal. More from this author →