Posts Tagged: Video Games

The Reality of Love: Talking with Adrian Todd Zuniga

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Adrian Todd Zuniga discusses his debut novel, COLLISION THEORY.

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Reality Scooped: Talking with Tony Tulathimutte

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Recent Whiting Award winner Tony Tulathimutte discusses his first novel, Private Citizens, the state of satire in 2017, “booby-trapping” identity politics, and productivity in the Internet age.

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Down the Rabbit Hole of Experimental Fiction: Michael J. Seidlinger on Becoming a Reader

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Michael J. Seidlinger discusses returning to House of Leaves for Ig Publishing’s “Bookmarked” series.

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Womanly Arts

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This is the hearth. This is the knot. This is home. The woman bent over a sewing machine, the steady hum of the motor, the needle rising and sinking.

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The Company Tub

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If you have ever enjoyed playing an early Nintendo arcade game, chances are you’ve enjoyed the brain fruit Japanese game designer Shigeru Miyamoto grew while soaking in the company bathtub, Chris Kohler reports for WIRED. “At night when nobody was around, you could hang out there for a long time. It totally saved me,” Miyamoto said of the […]

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The Rumpus Mini-Review of The Lost Arcade

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In the past couple of years it has become nearly impossible to avoid a certain genre of New York documentary that can best be described as urban eulogy. But The Lost Arcade, directed by Kurt Vincent and written by Irene Chin, isn’t just another wistful goodbye to the dirty boulevards of pre-gentrification New York. It’s […]

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Your Favorite Pokémon’s Book of Life Advice

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Never fear Pokémon GO-ers (and those of you who have managed to avoid the Poké-wave); the pocket monsters aren’t quite done yet—they’re writing a book. More specifically, it’s an “inspirational guide to life,” as described by Emma Oulton for Bustle. The Pokémon Book of Joy, besides having the most uplifting title ever, will feature adorable illustrations […]

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The Rumpus Poetry Book Club Chat with Solmaz Sharif

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Solmaz Sharif discusses her new collection Look, the difference between nearness and similarity, and the level of ownership we have over stories.

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On Playing Games, Productivity, and Right Livelihood

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One week last spring I said it out loud for the first time: “Sometimes I play so long, my fingers go numb.”

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The Rumpus Book Club Chat with Mark Leyner

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Mark Leyner on his new book Gone with the Mind, pressuring the novel form, being a purist Dionysian, and artisanal pap smears.

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Watching Firewatch

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Olly Moss, a graphic designer whose sparse, vivid posters have brought him a lot of attention recently, has taken his distinct style to the gaming world. Firewatch, a narrative video game about two “rudderless fortysomethings” working in the Wyoming wilderness, features Moss’s aesthetic in every frame (or polygon, or whatever). Over at the New Yorker, […]

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Digital Technology is Valid Literature

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Digital technology is changing literature. Those changes are more than just variations on traditional forms like the novel. Video game storytelling, for instance, is a perfectly valid form of art and yet often lacks recognition in the literary world. That needs to change, argues Naomi Alderman over at the Guardian: The problem is that people who like science […]

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The Rumpus Interview with Matt Bell

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Author Matt Bell talks video games, fiction, nonfiction, politics, empathy, and his new books, Baldur’s Gate II: Shadows of Amn and Scrapper.

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The Video Game Literati

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Tobias Carroll, writing for Hazlitt, dissects the influence video games have had on literature, from writers like Ernest Cline of Ready Player One to Jonathan Lethem and an entire literary anthology, Press Start to Play. We’re only waiting for Franzen to admit his obsession with playing as Oddjob in Goldeye 64, making all his friends hate […]

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The Saturday Rumpus Essay: Growing Up Gaming

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“Is this inclusive or exclusive?” he asked with a creased brow. “I don’t like the idea that we’re being treated as a joke.”

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The Rumpus Interview with Andrew Ervin

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Andrew Ervin discusses his debut novel, Burning Down George Orwell’s House, social media and writing, and how video games can serve as a way to understand the post-human world.

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The Rumpus Interview with Matthew Baker

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“Master fictioneer” Matthew Baker talks about his new middle grade novel, If You Find This, artists as tricksters, his favorite comic strips, and why children are still capable of believing in impossible things.

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Word of the Day: Antithalian

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(adj.); opposed to mirth, festivity, or fun “For many of us, these systems provided a foundation for our childhood and opened the door to vast electronic worlds to explore, hack, experiment, and fail within. They taught us how to learn, compete, strategize, think critically, and, through multiplayer games, even socialize. They also taught us another, […]

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